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RESEARCH ARTICLE |
a The University of Georgia, Athens
b Georgia Institute of Technology, Atlanta
Wendy A. Rogers, School of Psychology, Georgia Institute of Technology, Atlanta, GA, 30332-0170 E-mail: wr43{at}prism.gatech.edu.
Decision Editor: Toni C. Antonucci, PhD
| Abstract |
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THE requirement to learn to use new technologies is becoming pervasive in the lives of adults, young and old. For example, computer systems of various forms are prevalent in nearly every aspect of our lives, including videocassette recorders, computerized library catalogs, electronic banking, information kiosks, multifunction answering machines, ad infinitum.
A recent report by Rogers, Meyer, Walker, and Fisk 1998
revealed that older individuals are faced with this wide range of new technologies on a daily basis. A task facing the field of gerontology is to develop training tools to improve the accessibility of technology for older individuals. The cognitive and perceptual capabilities of a particular user group might necessitate age-specific training protocols (e.g., Mead and Fisk 1998
). Moreover, studying training benefits for different user populations within the context of a technology system offers a proving ground for general theories of training and transfer.
The context in which information is acquired has proved to be an important variable influencing learning. For example, the order in which training materials are presented to the learner, referred to as the practice schedule, influences how well information is learned. A massed practice schedule involves repeated presentations of a task with little or no delay between the presentations, whereas a distributed practice schedule provides a delay between each presentation of the task (i.e., spacing). For training programs comprising more than one task, the practice schedule is referred to as a blocked or random practice schedule based on task order, rather than on task spacing. A blocked practice schedule is analogous to a massed practice schedule, where the learner practices the first task repeatedly, then the second, and so on. A random practice schedule is analogous to a distributed practice schedule, where the learner practices the tasks in a pseudo-random order such that each task is not practiced consecutively. The spacing between task repetitions in a distributed schedule is filled by other tasks in a random practice schedule.
Practice schedules have been shown to affect the acquisition and transfer of training materials (Shea and Morgan 1979
). The basic finding is that blocked practice may yield better performance initially, but random practice is more beneficial when transfer to another task is required or when learning must be retained across intervals of time. Practice schedule effects were initially observed for learning lists of words (Hintzman 1976
; Underwood 1961
) and for movement control tasks (for a review see Adams 1987
). These patterns from the verbal and movement control learning literature have also been observed in the cognitive problem-solving domain of learning logical reasoning (e.g., Carlson and Yaure 1990
).
Battig 1979
attributed the effects of practice schedules to the contextual interference effect (see also Shea and Morgan 1979
). A blocked practice schedule has low contextual interference, and a random practice schedule has high contextual interference. Battig studied word list learning and posited that items in a list were subjected to a varying amount of interference from other items in the list. If the amount of interference was low, very little processing was required to remember the items; thus, they were learned relatively quickly but at a shallow level. If the amount of interference was high, more processing was required to remember them. This processing was more difficult, led to deeper learning, and ultimately to better transfer.
Carlson and Yaure 1990
demonstrated that there were other ways of procuring the benefits of random practice. When participants had to make same/different judgments for upper and lower case letters or verify the answer to an addition problem between trials of a blocked practice schedule, they performed as well on transfer tasks as participants who had a random practice schedule. These two tasks were chosen because they were sufficient to remove the original task procedure from working memory. Two other tasks that did not tax working memory did not affect transfer. Carlson and Yaure 1990
suggested that it is the continuous reloading of procedures into working memory in a random practice schedule that facilitates transfer. Reloading refers to the reactivation of items in memory needed to perform the task. They theorized that this reloading is one locus of the contextual interference effect.
The study of individual differences also provides some information about the way practice schedules affect learning. Mumford, Costanza, Baughman, Threlfall, and Fleishman 1994
provided evidence for the idea that distributed practice provides deep level processing, thereby allowing an individual to bring cognitive abilities to bear in the formation of well-organized knowledge structures. In their study, participants either massed or distributed their practice for controlling a simulated milk pasteurizing plant, a highly visual task. Participants who had high spatial visualization abilities did better with distributed practice, whereas low spatial ability participants did better with massed practice.
The explanation for Mumford and associates 1994
results was that spatial abilities facilitate the development of knowledge structures. Distributed practice allows a deeper level of processing than massed practice; thus, participants with higher levels of ability were better able to develop knowledge structures using distributed practice. Mumford and colleagues also reported that performance was worse for high-ability participants who received massed practice, and low-ability participants who received distributed practice. These data suggest the importance of matching practice schedules to abilities.
An individual difference variable that might relate to benefits of a random practice schedule is working memory. The theoretical explanation for benefits of random practice is that this type of practice schedule requires the learner to reload the task procedure into working memory on every trial (Carlson and Yaure 1990
). What happens if working memory capacity is reduced or diminished? The benefits of random practice may be reduced if an individual has difficulty loading information into working memory or is more susceptible to interference from competing information in working memory. This idea is particularly germane to understanding benefits of random practice schedules for older adults. One of the most well-documented cognitive changes that accompanies old age is a decline in working memory (Salthouse 1990
). In addition, there is some suggestion that older individuals have difficulty in task switching (e.g., Salthouse, Fristoe, McGuthry, and Hambrick 1998
) or inhibiting information that is no longer relevant (Hasher and Zacks 1988
). Processing needed to benefit from random practice schedules can tax these cognitive abilities that show age-related declines. Thus, older adults may benefit less from random practice than do younger adults.
Few experiments have studied practice schedule effects for older adults. A study by Del Rey 1982
found that blocked practice yielded better acquisition for elderly women on a movement control task. However, if the participants maintained a high level of physical activity in their lives, they were able to benefit from a random practice schedule, whereas low activity-level participants did not benefit significantly from a random practice schedule. Thus, the random practice schedule effects were moderated by individual differences in levels of physical activity, which may be related to cognitive abilities such as working memory (Hawkins, Kramer, and Capaldi 1992
).
Kausler, Wiley, and Phillips 1990
also assessed the effects of practice schedules for older adults. In their study, participants were asked to perform a set of 16 simple motor tasks with a massed or distributed practice schedule, then asked to recall the tasks they had performed. Although younger adults recalled more tasks than the older adults, distributed practice facilitated recall better than massed practice for both age groups.
The Kausler and associates 1990
and Del Rey 1982
studies provide limited evidence that random practice can facilitate the performance and recall of movement control tasks by older adults. However, it is not clear if practice schedules affect older adults for more cognitively demanding tasks. It is possible that the greater working memory requirements for such tasks would expose differential effects of practice schedules for older and younger adults.
| Overview of Experiment |
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The effects of blocked and random practice schedules for older and younger adults were assessed using a simulation of an automatic teller machine (ATM). Using an ATM is a relatively complex task, particularly for those older adults for whom the system characteristics are unfamiliar. The system is hierarchically structured, is dynamic and interactive, and task success is dependent on completing multiple steps. However, ATM performance does benefit from training (Adams and Thieben 1991
; Mead and Fisk 1998
; Rogers, Fisk, Mead, Walker, and Cabrera 1996
). ATM use represents a real world task with which many older adults may have difficulty (Hatta and Iiyama 1991
), yet in which they show interest. Older adults have expressed willingness to learn to use ATMs if training were provided (Rogers, Cabrera, Walker, Gilbert, and Fisk 1996
).
The goal of the experiment was to determine the relative benefits of a blocked versus a random practice schedule for younger and older adults learning to use a simulated ATM. All participants received some initial instructions on how to use the ATM simulator because older adults were unable to perform the task correctly without instruction (Rogers, Fisk, et al. 1996
). In the acquisition phase, participants practiced performing transactions on the ATM simulator using one of the two schedules. In the transfer phase, participants performed novel transactions in a random practice schedule. A random practice schedule was used to help ensure that the effects of the practice schedules during acquisition were made apparent at transfer by presenting the task set in its most difficult form. It was also considered more representative of the way an ATM would be used outside the laboratory (i.e., in the "real world").
The practice schedule effects for young adults reported by Carlson and his colleagues (Carlson and Shin 1996
; Carlson and Yaure 1990
) were expected to generalize to the present experiment. That is, the blocked practice schedule should yield better performance during acquisition, but the random practice schedule should yield better transfer performance.
For the older adults, there were two possibilities. First, their pattern of practice schedule effects could mimic the young adults. Both Del Rey 1982
and Kausler and colleagues 1990
demonstrated that older adults have the potential to benefit from a random practice schedule. However, the high contextual interference (random) schedule for the ATM simulator tasks might provide too much interference, overloading the working memory capacity of older adults. Thus, there was also the possibility that older adults would perform best with a blocked practice schedule both during acquisition and during transfer.
| Methods |
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Participants' general computer experience was also assessed (see Table 1 ). An analysis of variance (ANOVA) showed that self-reported computer experience was higher for younger adults than older adults, F(1,71) = 39.61, MSE = 1.94, p < .001, but no effect of practice schedule condition (p = .12) or an age by practice schedule interaction (p = .89). Frequency of computer use was also higher for younger adults than older adults, F(1,71) = 51.37, MSE = 3.99, p < .001, but did not differ for practice schedule condition (p = .50) nor did the age effect interact with practice schedule condition (p = .18).
Apparatus
A computer-simulated automatic teller machine (ATM1) was designed to emulate the ATM of a particular bank, having all of the standard features and options of the majority of ATMs (Fig. 1). Five different types of transactions could be performed on the simulator: fast cash, withdrawal, deposit, transfer, and account information. All of these transactions are available on ATMs currently in use. A second ATM simulator (ATM2) was designed to test transfer of learning (Fig. 2). ATM2 contained the same features as ATM1, but the surface layout of the features was different. In addition to the surface changes, ATM2 offered additional options that were not available on ATM1, including the option to buy tickets for a concert, check the gold exchange, and buy lottery tickets.
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A single transaction on the ATM simulator consisted of the following events. Participants were presented with a text window displaying the transaction to be completed. They clicked on the text window to dismiss it and prompt the appearance of their card at the slot. They were able to display the text window at any time by pressing the H (help) key on the keyboard. Participants clicked on the card to insert it, then entered their personal identification number (PIN; always 1 2 3 4) on the keypad. They then completed the transaction by clicking on the appropriate buttons and objects, such as cash and receipts. Upon completion of the task, participants pressed the F (finished) key to indicate they were finished. This brought up a text window with their next transaction.
Initial Instruction
Participants were first shown how to use the simulator. They were also provided with a general description of how ATMs work (Rogers, Fisk, et al. 1996
). Participants read the description, then were given step-by-step instructions for performing each component of the transactions. A standard protocol was used to give the initial instructions. The experimenter explained the procedure for completing each task component, such as entering the PIN, and observed the participants as they carried it out. Participants went through three different transactions: fast cash, withdrawal, and deposit. These three transactions were chosen because they include all of the components of the five transactions available on the ATM1 simulator (such as menu item selection, using the deposit window, account selection, and taking cash, receipt, and card). Participants were allowed to ask any questions they had about the instructions, and were told that they could take as much time as they wanted to perform the transactions. All participants successfully completed the three transactions.
Procedure
Participants were randomly assigned to one of two practice-schedule groups: blocked practice or random practice. In the blocked practice schedule, participants performed five consecutive transactions of the same type in one set (see Table 2 ). For example, a person might be presented with five fast cash transactions in one set, then five withdrawal transactions in the next set, and so on. In the random practice schedule, participants performed five different transactions in a set (i.e., fast cash, withdrawal, transfer, deposit, and account information). The order of transactions was counterbalanced across participants using a partial Latin square.
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| Results |
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Acquisition Accuracy
The accuracy data for the acquisition phase are shown in Fig. 3. The 50 acquisition transactions were divided into 5 sets of 10 transactions. Because we counterbalanced order across participants, each point in the graph represents an equal distribution of transaction types across practice schedules and age groups. A 2 (older or younger adults) by 2 (blocked or random practice schedule) by 5 (transaction set) ANOVA was conducted using proportion correct as the dependent variable. The younger adults performed significantly better than the older adults, F(1,76) = 20.54, MSE = .159, p < .001. There was a significant main effect of Set, indicating improvement over Practice, F(4,304) = 4.15, MSE = .001, p < .003. There was also a significant Set by Age interaction, F(4,304) = 2.51, MSE = .001, p < .042. Follow-up ANOVAs revealed that performance improvement over transactions sets was significant for the older adults, F(4,152) = 3.51, MSE = .023, p < .009, but only marginally significant for the younger adults (p = .06). The interaction of Practice Schedule by Set was marginally significant, F(4,304) = 2.30, MSE = .013, p = .059. Follow-up ANOVAs for each schedule revealed that the blocked practice group showed no improvement over acquisition (p = .42), whereas the random practice group improved significantly, F(4,152) = 7.22, MSE = .010, p < .001.
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Performance for the final practice set provided an index of the cumulative benefits of the two practice schedules. At Set 5 the younger adults were performing significantly more transactions correctly than the older adults, F(1,76) = 11.53, MSE = .039, p < .001, and there was also a main effect of Practice Schedule, F(1,76) = 5.65, MSE = .039, p < .02, such that the random practice schedule group was performing significantly better than the blocked practice group. The Age by Practice Schedule interaction was not significant (p = .27). These data suggest that random practice on the ATM was more effective than blocked practice for both age groups.
Component Analyses
To further elucidate the acquisition benefits for the random practice schedule, analyses were conducted for the four component variables that composed the overall correct variable. A 2 (older or younger adults) by 2 (blocked or random practice schedule) by 5 (transaction set) ANOVA was conducted using proportion correct for each component dependent variable, except as noted below for the "took cash" component. These data are presented in Table 4 .
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Took card.
Another component of the overall correct variable was whether participants remembered to take their card following completion of each transaction. The ANOVA revealed only a significant Age by Set by Practice Schedule interaction, F(4,304) = 2.53, MSE = .004, p < .041. For the younger adults, the random practice group's performance was stable across practice. On the contrary, for the older adults, the random practice group's performance increased across practice.
Took receipt.
The receipt component represents whether participants remembered to take their receipt at the end of the transaction. The ANOVA yielded a main effect of Age, F(1,76) = 5.31, MSE = .026, p < .024, with younger adults more likely to remember to take their receipt than the older adults. There was also a significant Set by Practice Schedule interaction, F(4,304) = 3.29, MSE = .004, p < .012, and a marginally significant Age by Set by Practice Schedule interaction, F(4,304) = 2.30, MSE = .004, p < .059. Remembering to take the receipt was stable across practice for both younger adult practice schedule groups. For the older adults, the blocked practice group's performance declined, whereas the random practice group's performance improved.
Took cash.
The remaining component of the overall correct variable was the cash variable. Because only two of the five transactions required cash to be taken, these data were analyzed by dividing acquisition into the first and last 25 transactions. A 2 (older or younger adults) by 2 (blocked or random practice schedule) by 2 (transaction half) ANOVA revealed that the only significant effect for the cash variable was a main effect of Age. The younger adults (M = .99, SD = .025) took their cash significantly more often than the older adults, (M = .93, SD = .153, F(1,72) = 7.85, MSE = .022, p < .007. No differences for the practice schedule groups were significant (all p's > .33).
The analyses of the component variables show that the benefits of random practice were evident for menu navigation as well as for the consistent components of remembering to take one's card and receipt (which were the same for every transaction). The benefits of random practice for the component measures were more evident for the older adults, perhaps due to the high performance levels observed for both groups of young adults. However, random practice benefits were observed for the young adults in the more stringent, overall correct measure.
Acquisition Latency
The mean length of time required to correctly complete each set of transactions is displayed in seconds in Fig. 4. A 2 (older or younger adults) by 2 (blocked or random practice schedule) by 5 (transaction set) ANOVA was done using latency as the dependent variable. Some data were missing for the latency analyses because latencies were for correct trials only. If a participant did not get any of the transactions correct for a set of trials, they would be missing latency data for that set. Main effects were found for Set, F(4,288) = 23.23, MSE = 2.9E + 9, p < .001, and Age, F(1,72) = 110.97, MSE = 1.3E + 9, p < .001. All participant response times decreased over the acquisition sets, and the younger adults were faster overall than the older adults. A Set by Age interaction was found, F(4,288) = 7.51, MSE = 2.9E + 9, p < .001, where the older adults' response times decreased more than the younger adults'. A Set by Practice Schedule interaction was also found, F(4,288) = 2,48, MSE = 2.9E + 9, p < .044. The random practice groups' response times decreased more than the blocked practice groups'.
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Transfer Accuracy
All participants performed five transactions on ATM1 during the near transfer phase, and five transactions on ATM2 in the far transfer phase of the experiment. Near transfer consisted of transactions that had been performed during the acquisition phase, and far transfer consisted of novel transactions. A 2 (older or younger adults) by 2 (blocked or random practice schedule) by 2 (near or far transfer) ANOVA was computed with proportion of correct transactions as the dependent variable (see Table 5 ). Younger adults were more accurate than older adults, F(1,76) = 19.76, MSE = 8.92E-02, p < .001, and performance was more accurate for the near transfer condition relative to the far transfer condition, F(1,76) = 8.72, MSE = 2.93E-02, p < .004. The transfer condition effect interacted with age, F(1,76) = 5.76, MSE = 2.93E-02, p < .019. Follow-up analyses revealed that the difference between near and far transfer performance was significant only for the older adults, t(39) = 3.83, p < .001.
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Comparisons of absolute performance levels for the near and far transfer conditions provide an indication of how well participants could complete transactions on an unfamiliar ATM. These comparisons reveal benefits of having had random practice. To further evaluate training effects, it is also possible to compute an estimate that represents the percentage of transfer. Given the nature of our task, and the fact that a maximum performance level could be estimated, we used the following equation recommended by Roscoe 1980
, adapted from Gagne, Foster, and Crowley 1948
:
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This equation represents the percentage of total possible performance for one group relative to another. Percentage transfer directly compares the performance of the random group relative to the performance of the blocked group. When we computed these scores for the young and older adults, near and far transfer, in each case the percentage was positive, indicating a benefit for the random practice schedule group. For young adults, the percentage transfer was 37% for the near transfer and 58% for the far transfer. For older adults, the percentage transfer was 24% for the near transfer and 18% for the far transfer.
Component Analyses
The components of the correct variable were also analyzed in the transfer phase (see Table 5 ). A 2 (older or younger adults) by 2 (blocked or random practice schedule) by 2 (near or far transfer) ANOVA was done using proportion correct for each component dependent variable. No cash was available in any of the far transfer transactions, so it was not possible to make comparisons for that component.
Menu navigation.
For menu navigation there were main effects of Age, F(1,76) = 26.30, MSE = 6.64E-02, p < .001, because the younger adults made more correct menu selections than the older adults, and Transfer Condition, F(1,76) = 10.74, MSE = 3.19E-02, p < .002, because more correct menu selections were made in the near transfer condition than in the far transfer condition. There was also an Age by Transfer Condition interaction, F(1,76) = 6.60, MSE = 3.19E-02, p < .012. Follow-up analyses revealed that the difference between the near and far conditions was significant only for the older adults, F(1,38) = 15.88, MSE = 3.43E-02, p < .001.
Took card.
For the card component there was a marginally significant main effect of Transfer Condition, F(1,76) = 3.20, MSE = 2.82E-03, p = .078, indicating that the card was taken more often in the near transfer condition. There was also a significant Age by Transfer Condition interaction, F(1,76) = 5.68, MSE = 2.82E-03, p < .02. The older adults took their card significantly more often in the near transfer condition than in the far transfer condition, F(1,38) = 4.77, MSE = 5.13E-03, p < .035, but this difference was not significant for younger adults (p = .32).
Took receipt.
For the receipt component there was a main effect of Transfer Condition, F(1,76) = 13.15, MSE = 6.16E-03, p < .001. All participants were more likely to remember to take their receipt in the near transfer condition relative to far transfer.
The main effect of Practice Schedule was not significant, nor did it interact with either Age or Transfer Condition, for any of the component variables (all ps > .10). However, the overall correct variable, which was the most stringent (and hence, perhaps most sensitive to differences), did yield a significant benefit in performance for the random relative to the blocked practice schedule. Moreover, this benefit of random practice was found for both younger and older adults.
Transfer Latency
Using latency as the dependent variables, a 2 (older or younger adults) by 2 (blocked or random practice schedule) by 2 (near or far transfer) ANOVA was done. This analysis revealed that younger adults were faster than older adults, F(1,71) = 86.26, MSE = 7.40E + 08, p < .001, performance was faster for the near transfer condition relative to the far transfer condition, F(1,71) = 144.05, MSE = 2.05E+08, p < .001, and the Transfer Condition effect interacted with Age, F(1,71) = 7.70, MSE = 2.05E + 08, p < .007. Follow-up analyses revealed that the difference between near and far transfer performance was significant for both the younger, t(38) = -13.88, p < .001, and the older adults, t(35) = -7.61, p < .001, although the interaction was due to a larger difference for the older adults (see Table 5 ). There were no significant effects of practice schedule for the latency data (all ps > .12), which suggests that the benefits of the random practice schedule were for performance accuracy rather than speed. (Note that the percentage of transfer cannot be computed for the latency measure because the formula requires that the total performance level be specified and the fastest latency for this task is unspecified.)
| Discussion |
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An unexpected finding was the benefit of random practice during acquisition for both younger and older adults. This effect may be due to the nature of the ATM task. In the blocked practice schedule, participants were initially exposed to one path through the menu hierarchy, which they practiced for five transactions. In the random practice schedule, participants were initially exposed to all five paths through the menu hierarchy after five transactions. It has been well documented that providing a framework for organizing to-be-learned information enhances performance (Kraiger, Salas, and Cannon-Bowers 1995
; Stone 1983
). Participants in the random practice schedule may have been better able to extract the structure of the menu hierarchy and use that structure to develop a schema for the ATM task. This idea is in line with the results of Mumford and colleagues 1994
, which showed that distributed practice facilitated the formation of knowledge structures, whereas massed practice did not. This would explain why the random practice groups' performance improved more over the course of acquisition than the blocked practice groups' performance. Participants in the blocked practice schedule were not presented with the menu structure in such a way that would allow for accurate schema development, and thus showed little improvement. Therefore, for a multicomponent task such as the ATM, the benefits of a random practice schedule may be due to the induction of a more complete schema for the task.
An expected finding was that older adults performed worse overall on the ATM task than the younger adults did. This is consistent with previous literature, as mentioned earlier. It is possible that older adults' performance could be further decreased by unfamiliarity with computers. Older adults reported less overall experience with computers, as well as a lower rate of using them. However, experience was comparable between the practice schedule conditions. Moreover, similar youngerolder performance levels were found in a post hoc analysis. For the final set of acquisition trials, older adults' performance in the random condition was not significantly different from younger adults' performance in the blocked condition (p = .41; see Fig. 3). This suggests that with specific types of practice, older adults may be able to overcome limited computer experience and perform as well as younger adults on a computer-based task.
In addition to the random practice schedule superiority for the overall correct variable, an interesting pattern emerged when the components of that variable were analyzed. For the older blocked practice group, the likelihood of remembering to take one's card and one's receipt at the end of the transaction actually decreased with practice. On the contrary, remembering to perform these components increased for the older random practice group. These data raise the interesting possibility that blocked practice might actually be somewhat detrimental for older learners. The mechanism for this effect is as yet unspecified. It is possible that with the blocked practice schedule the older adults were more likely to get fatigued or bored and thus forgot to perform some components of the task.
One potential concern for interpreting the results is the high level of performance seen across the acquisition trials, especially for the younger adults. This introduces the potential problem of a ceiling effect. However, post hoc analyses showed significant improvements across practice in the random condition for both the younger, F(4,76) = 3.16, MSE = .003, p < .05, and older, F(4,76) = 5.24, MSE = .002, p < .05, adults. There was no improvement in the blocked condition for the younger (p = .81) or the older (p = .28) adults, but the performance of the blocked group was lower than the random group. Thus, it is unlikely that a ceiling effect was restricting the improvement of the blocked group. Additionally, as reported in the Results section, there were significant reductions in latencies for all conditions over the acquisition period. Taken together, these findings suggest that a ceiling effect was not restricting the pattern of practice schedule effects during acquisition.
The transfer data were as predicted: Performance for the random practice schedule groups was superior to that of the blocked practice groups. Thus, the transfer data for the ATM task are consistent with earlier studies of random practice schedule benefits for movement control (reviewed in Adams 1987
), verbal learning (e.g., Hintzman 1976
; Underwood 1961
), and problem solving (e.g., Carlson and Yaure 1990
). Importantly, this pattern was observed for both younger and older adults. These data document the generality of the theory that random practice is superior to blocked practice when transfer of learning is required to novel task environments.
The ATM simulation used in the experiments was a novel domain for the application of practice schedules. Practice schedule effects have been demonstrated for movement control, verbal learning, and complex cognitive tasks. However, ATMs represent a real-world task that incorporates a number of different components that need to be mastered for successful performance. The results of this study have implications for the improvement of training programs for ATMs, in terms of both acquisition and transfer performance. It is also important to note that design changes in the ATM interface could be paired with training techniques to further enhance performance (see Rogers, Cabrera et al. 1996
, for further discussion of these issues).
From a practical perspective the present data show that older adults are capable of learning to use a technology that is new to them, namely an automatic teller machine. Moreover, they were able to transfer their learning to a novel ATM, suggesting some generality to their learning. The ATM simulator used in this research is prototypical of many technological systems in that it is interactive with input from the user, is hierarchically organized, requires navigation through menus, and so on. Thus, the benefits of random practice should be observed in other, similar systems such as an online library catalog, a videocassette recorder, a computerized catalog order system, and an information kiosk. Such additional applications of a random practice schedule remain to be investigated.
One cautionary note: Even after instruction and 50 trials of practice with an ATM, the older individuals remained slower, less accurate in their menu selections, and more likely to forget to take their receipt or their cash. We must be aware that new technologies will require perhaps extensive training and exposure before older adults will be capable of using them to their full functionality.
| Acknowledgments |
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Portions of these data were presented at the Human Factors and Ergonomics Society 40th Annual Meeting (September, 1996) and the Human Factors and Ergonomics Society 42nd Annual Meeting (October, 1998). A brief report of some of the results appears in the proceedings of the latter conference (Jamieson and Rogers 1998
). The authors thank Sherry Mead and Dan Fisk for constructive comments on the manuscript. Brian Jamieson is now a user experience designer at anchorSilk, Inc.
Received for publication March 1, 1999. Accepted for publication March 17, 2000.
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